In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it's not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
An unexplored dungeon, filled with monsters and traps. An expert thief, searching for her lost father. When Clay delves into the dungeon deeper than any adventurer has ever gone, she is offered a job by the dungeon's caretaker! Now, instead of exploring, Clay must learn how to interview new monsters, set traps and position slimes around the dungeon. Will this new career path bring her any closer to finding her father?
At Granbell Kingdom, an abandoned amusement park, Shiki has lived his entire life among machines. But one day, Rebecca and her cat companion Happy appear at the park's front gates. Little do these newcomers know that this is the first human contact Granbell has had in a hundred years!
As Shiki stumbles his way into making new friends, his former neighbors stir at an opportunity for a robo-rebellion… And when his old homeland becomes too dangerous, Shiki must join Rebecca and Happy on their spaceship and escape into the boundless cosmos.
Asakusa Midori wants to create an anime, but she's too disheartened to make that first step by herself. By pure chance, she meets Mizusaki Tsubame, an up-and-coming socialite secretly dreaming of becoming an animator. Together with Midori's money-loving best friend Kanamori Sayaka, the energetic trio slowly work towards making their "ultimate world" a reality!
In the mystical land of Fiore, magic exists as an essential part of everyday life. Countless magic guilds lie at the core of all magical activity, and serve as venues for like-minded mages to band together and take on job requests. Among them, Fairy Tail stands out from the rest as a place of strength, spirit, and family.
Lucy Heartfilia is a young mage searching for celestial gate keys, and her dream is to become a full-fledged wizard by joining this famous guild. In her search, she runs into Natsu Dragneel and his partner Happy, who are on a quest to find Natsu's foster father, the dragon Igneel.
Upon being tricked by a man, Lucy falls under an abduction attempt, only to be saved by Natsu. To her shock, he reveals that he is a member of Fairy Tail and invites her to join them. There, Lucy meets the guild's strange members, such as the ice wizard Gray Fullbuster and magic swordswoman Erza Scarlet. Together as a family, they battle the forces of evil, help those in need, and gain new friends, all the while enjoying the never-ending adventure that is Fairy Tail.
The Grand Magic Games reaches its climax following Natsu Dragneel and Gajeel Redfox's stunning victory over Sting Eucliffe and Rogue Cheney of the Sabertooth guild. This success pushes the Fairy Tail guild closer to being crowned the overall champions, but obtaining victory isn't the only challenge they face. A mystery still surrounds a hooded stranger and the ominous Eclipse Gate, leaving more questions than answers.
More crazy adventures are on the horizon for Fairy Tail as their destructive antics and joyful rowdiness continue unabated. Their greatest trial is quickly approaching, but united as a family, the guild will always be ready to face any threat that comes their way.
In the enchanted Kingdom of Fiore, the lively Lucy Heartfilia has one wish: to join the renowned Fairy Tail—one of the many magical wizard guilds scattered around the continent. Luckily, a chance encounter with Natsu Dragneel, the "Salamander" of Fairy Tail, whisks her into the legendary guild.
From Natsu's rivalrous antics with ice wizard Gray Fullbuster to the frightening presence of the unmatched combat goddess Erza Scarlet, Fairy Tail's powerful mages have a slight penchant for trouble. Through all the lucrative odd jobs and adventures to save the world from destruction lies an absolute and unyielding trust stronger than family that has formed between each guild member.
Teaming up with Natsu, Gray, and Erza, Lucy finds herself amidst the guild's most misfit wizards. But as they constantly stand in the eye of every danger, there is one name that never ceases to resurface: Zeref, the feared master of dark magic.
In the mountains of north Fiore lies the Fire Village, where a lush-blue relic known as the Phoenix Stone is preserved. Entrusted to a mystifying woman named Éclair, it is said to contain the power of an ancient phoenix. She wanders the land alone and protects the stone from harm, despite having no memory of why it was left in her care and only the faintest recollection of where she must take it.
After encountering the wizard guild Fairy Tail, Éclair receives an offer from Natsu Dragneel and his friends to help her uncover the mysteries surrounding the stone. However, in the midst of the group's journey, Éclair is suddenly attacked and the stone is taken from her. With this, nefarious intentions to revive the blazing phoenix for its unparalleled power come to light, and the wizards of Fairy Tail find themselves in a situation that could spell calamity. They must now work together to prevent the revival of the phoenix and save the world from ruin.
Dragon Cry is a magical artifact of deadly power, formed into a staff by the fury and despair of dragons long gone. Now, this power has been stolen from the hands of the Fiore kingdom by the nefarious traitor Zash Caine, who flees with it to the small island nation of Stella. Frightened that the power has fallen into the wrong hands, the King of Fiore hastily sends Fairy Tail to retrieve the staff. But this task proves frightening as a shadowy secret lies in the heart of the kingdom of Stella. Dragon Cry follows their story as they muster up all their strength to recover the stolen staff and save both kingdoms.
The 100 Years Quest: a mission so challenging and hazardous that it has remained unaccomplished for over a century. While countless mages have attempted to take on this grueling objective, their results ended in either overwhelming defeat or worse. Nonetheless, Natsu Dragneel and his friends—Lucy Heartfilia, Gray Fullbuster, Erza Scarlet, and Wendy Marvell, along with the exceeds Happy and Charlés—ambitiously embark on the quest.
A year after the Fairy Tail guild has overcome the diabolical forces of Acnologia and Zeref, Natsu and his team trek into the northern continent of Guiltina, where they seek out the employer of the 100 Years Quest and receive their nearly impossible mission: to seal away the Five Dragon Gods—a group of individuals with such vast power that, if left alone, could cause global devastation. Meanwhile, a spirited new member named Touka is recruited to Fairy Tail. Although her vibrant energy and passionate nature makes her perfect for the guild, there seems to be more to her than meets the eye.
Determined to accomplish their seemingly insurmountable mission, Natsu and his friends begin their treacherous search for the Dragon Gods. However, once encountering a new dark guild named Diabolos, along with the newest recruit of Fairy Tail revealing her true colors, Natsu and his team will find that the 100 Years Quest isn't the only challenge they face.
A dull old man and his handsome best friend were summoned to another world by a naked goddess! However, because of the goddess's mischief, he has turned into a peerless beautiful girl?! To get back his body, he has to go on a journey with his best friend to defeat the demon king!! "An old man that became a beautiful girl" and "A handsome old man"! Let the madness-filled, rom-com journey in another world begin!!
Anime Project based on the game of the same name.
After the death of Felicidad's ruler, the despotic overlord Glaza seizes power and imposes an oppressive regime on the world's inhabitants. As Ten and his fellow Farmagia friends, command an army of monsters as you explore and battle across the treacherous lands of the Underworld, collecting resources to take back to your farm. There you'll upgrade your skills as a Farmagia, growing more monsters to nurture, and developing their new traits to aid your battle against Glaza and the Oración Seis.
Cat is a solitary animal, but as its home is devastated by a great flood, he finds refuge on a boat populated by various species, and will have to team up with them despite their differences.
In a fantasy world where "jobs" are god-given from birth, heroes are born, not made—and Ein's job of "Appraiser" has put him about as far from the "hero" pedestal as possible. Used, abused, and eventually abandoned by his fellow adventurers, Ein decides it just isn't worth going on. Lucky for Ein, though, the end may just be the beginning, as well as a new lease on life. Turns out, his "worthless" job may just be the key to becoming a hero after all.
After a horrific alchemy experiment goes wrong in the Elric household, brothers Edward and Alphonse are left in a catastrophic new reality. Ignoring the alchemical principle banning human transmutation, the boys attempted to bring their recently deceased mother back to life. Instead, they suffered brutal personal loss: Alphonse's body disintegrated while Edward lost a leg and then sacrificed an arm to keep Alphonse's soul in the physical realm by binding it to a hulking suit of armor.
The brothers are rescued by their neighbor Pinako Rockbell and her granddaughter Winry. Known as a bio-mechanical engineering prodigy, Winry creates prosthetic limbs for Edward by utilizing "automail," a tough, versatile metal used in robots and combat armor. After years of training, the Elric brothers set off on a quest to restore their bodies by locating the Philosopher's Stone—a powerful gem that allows an alchemist to defy the traditional laws of Equivalent Exchange.
As Edward becomes an infamous alchemist and gains the nickname "Fullmetal," the boys' journey embroils them in a growing conspiracy that threatens the fate of the world.
It, a mysterious immortal being, is sent to the Earth with no emotions nor identity. However, It is able to take the shape of those around that have a strong impetus.
At first, It is a sphere. Then, It imitates the form of a rock. As the temperature drops and snow falls atop the moss, It inherits the moss. When an injured, lone wolf comes limping by and lays down to die, It takes on the form of the animal. Finally, It gains consciousness and begins to traverse the empty tundra until It meets a boy.
The boy lives alone in a ghost town, which the adults abandoned long ago in search of the paradise said to exist far beyond the endless sea of white tundra. However, their efforts were for naught, and now the boy is in a critical state.
Acquiring the form of the boy, It sets off on a never-ending journey, in search of new experiences, places, and people.
During a visit to the National Library, Miaka Yuuki and Yui Hongo stumble upon a strange old book that casts a red light, sucking them inside its unfamiliar world. Upon arrival, the two encounter hostile slave traders and barely escape with the help of Tamahome—a powerful young man bearing a Chinese symbol on his forehead. But, a moment later, the red light returns and takes Yui away.
Desperate to reunite with her companion, Miaka asks Tamahome for assistance. However, the situation escalates when the pair encounters the land's emperor, Hotohori, who believes Miaka is the foretold priestess of the kingdom's protector god Suzaku. By gathering the god's seven Celestial Warriors, the priestess can summon Suzaku and have all her wishes granted. Hotohori hopes this will save his country, and since it appears to be a fitting solution to the girl's problems as well, he convinces her to accept the role.
Meanwhile, at the library, Yui realizes she has been brought back alone. Unable to intervene, she helplessly witnesses Miaka traversing through courageous trials as the mysterious book's heroine.
"I'm not saving the world. I just kill goblins." Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
In Hokkaido, the far northern lands of Japan, Sugimoto survived the Russo-Japanese war of the Meiji era. Nicknamed "Sugimoto the Immortal" during the war, he now seeks the riches promised by the gold rush in hopes of saving the widowed wife of his now deceased comrade from the war. During his hunt of gold, he finds hints of a hidden stash of gold by corrupt criminals. Partnering with an Ainu girl that saves his life from the harsh climates of the north, they venture into a survival adventure to race against the criminals that seek the hidden stash.
Teen misfits Roma, Toto, and Drop call themselves the "Don Glees," an informal name for their backyard adventures. One day, when the trio gets blamed for a nearby forest fire, they set off into the woods to prove their innocence. As disaster strikes their expedition, tensions flare between the friends as they realize that growing up has taken them on wildly different paths in life.
The game takes place in a world created by a beings known as "Story Tellers." At birth, all inhabitants of this world are bestowed with a "book of fate" where all their lives are written in advance. However, rogue Story Tellers known as Chaos Tellers are writing bad events into people's books without them knowing. It is up to the holders of blank books of fate to seek out the Chaos Tellers and restore the world.
Following the Heath Oslo incident, the existence of the US-Japanese anti-terror organization CIRS has become a matter of public knowledge. CIRS has been rebuilt from the ground up, and its most covert functions spun off to a new agency: SORD (Social Ops, Research & Development).
The goal of SORD is to train a new generation of operatives to defend the country against future threats. To that end, the organization has established a series of schools up and down the country. Mihama Academy, more-or-less left to rot after its abrupt closure, has been given new purpose as one such 'specialist training school'.
This new incarnation of Mihama Academy is home to a diverse group of students, who every day work to polish their unusual skills – sometimes on the job. Mihama now entrusts the misfit girls who attend it with guns and live ammunition.
Paying their own safety no heed, these students are again and again plunged into dangerous extrajudicial missions - all for the good of the realm.
"We've been provided with a place in the world. That alone isn't enough - there wouldn't be any meaning in living, if that was all we had... It's not enough just to be made use of by others. I live by my own strength, and I fight to survive. That's the only way those of us who actually make it through can find forgiveness..."
No matter how much life grinds them down, what future awaits these girls, who've themselves chosen the path of the gun?
Alina Clover signed up to be a receptionist for the Adventurers Guild thinking it would be her ticket to the good life. Unfortunately, her dream gig turns into an overtime nightmare whenever adventurers get stuck clearing a dungeon. To save herself from paperwork, Alina takes to beating down monsters herself to solve the problem! Now she just needs to keep her activities a secret...