Genre: Adventure

Shangri-La Frontier

Second year high school student Rakurou Hizutome is interested in one thing only: finding "shitty games" and beating the crap out of them. His gaming skills are second to none, and no game is too bad for him to enjoy. So when he's introduced to the new VR game Shangri-La Frontier, he does what he does best—min-maxes and skips the prologue to jump straight into the action. But can even an expert gamer like Rakurou discover all the secrets that Shangri-La Frontier hides...?

Shenmue the Animation

After he witnesses his father's murder at the family dojo, Hazuki Ryou dedicates his life to finding the man responsible—a mission that takes him from the streets of Yokosuka, Japan to the sprawling metropolis of Hong Kong, and beyond. Soon he will learn that larger, mystical forces are at play as he trains to become the ultimate martial artist in his quest for revenge.

The Deer King

In the years following a vicious war, the Empire of Zol now controls the land and citizens of rival Aquafa—except for Aquafa's Fire Horse Territory, where wild dogs that once carried the deadly Black Wolf Fever continue to roam free. When a pack of dogs race through a Zol-controled mine, Van, an enslaved former soldier, and a young girl named Yuna are both bitten, but manage to escape as the sole survivors of the attack. Finally free, Van and Yuna seek out a simple, peaceful existence in the countryside. But as the deadly disease once again runs rampant, they find themselves at the crossroads of a struggle much larger than any one nation.

The Strongest Sage with the Weakest Crest

In a world of magic, the powers and future of a mage are predetermined at birth through so-called "Marks"—four symbols that categorize a human's aptitude for magic. Lamenting the fact that his mark was considered ill-suited for combat and only useful for magic augmentation, an incredibly skilled sage decided to reincarnate thousands years in the future. Reborn as Mathias Hildesheimr—a six-year-old boy and the third son of a duke's family—he attains the mark of close combat he always desired. Unfortunately, it is also discovered that mankind's knowledge of magic and swordsmanship has drastically deteriorated in this era; only shoddy magic equipment can be sporadically found, while even the most basic spells have been forgotten. To add insult to injury, his current mark, once hailed as the most powerful, is now viewed as the worst. When Mathias becomes 12 years old, his unrivaled swordsmanship lands him in the Second Royal Academy. Shattering prejudices, he promptly makes ripples in the academy and beyond. However, the former sage uncovers signs of dark forces working in the shadows, and with humanity weaker than ever, it is up to Mathias to thwart their evil plans.

Shin no Nakama ja Nai to Yuusha no Party wo Oidasareta node, Henkyou de Slow Life suru Koto ni Shimashita

A heroic and mighty adventurer dreams of...opening a pharmacy? Red was once a member of the Hero's party, a powerful group destined to save the world from the evil forces of Taraxon, the Raging Demon Lord. That is, until one of his comrades kicked him out. Hoping to live the easy life on the frontier, Red's new goal is to open an apothecary. However, keeping the secret of his former life may not be as simple as he thinks. Especially when the beautiful Rit, an adventurer from his past, shows up and asks to move in with him!

Sakura Wars the Animation

In 1930, two years after the events of So Long, My Love, the Great Demon War results in the annihilation of the Imperial, Paris and New York Combat Revues' Flower Divisions. With Earth at peace and the revues' actions becoming public, the World Combat Revue Organization is formed with several international divisions; a biennial international Combat Revue tournament has been organized. Ten years later in 1940, Imperial Japanese Navy captain Seijuurou Kamiyama is assigned as the captain of the new Imperial Combat Revue's Flower Division in Tokyo, which consists of: Sakura Amamiya, a swordswoman and new recruit; Hatsuho Shinonome, a shrine maiden and the most popular actress; Anastasia Palma, a newly-transferred Greek actress; Azami Mochizuki, a ninja prodigy from the Mochizuki clan; and Clarissa "Clarise" Snowflake, a Luxembourgian noblewoman. The division once again faces a new demon invasion and participates in the upcoming tournament—while trying to keep their home at the Imperial Theater open.

Yaiba: Samurai Legend

The protagonist, Kurogane Yaiba, is a samurai wild child who trains in the jungle with his father, Kenjurou. By a twist of fate, the determined samurai, Yaiba, returns to Japan and encounters his rival, Onimaru Takeshi. Yaiba, who lives for serious battles, embarks on a spectacular adventure when Onimaru obtains the "Legendary Demon Sword!"

Cautious Hero: The Hero Is Overpowered but Overly Cautious

Goddess Listarte, the savior of the super hard-mode world Gairbrunde, summons a hero to her aid. The hero, Seiya Ryuuguuin, holds the cheat-rank status, but he is ridiculously cautious. For instance, he would buy three sets of armor: one to wear, a spare, and a spare for the spare. Beyond keeping an absurd amount of item stock, he remains in his room for muscle training till he reaches the max level and fights slimes at full power just to stay on the safe side.

Shinka no Mi: Shiranai Uchi ni Kachigumi Jinsei

"Seiichi Hiiragi is an ugly, revolting, dirty, smelly fatass"—these are the insults hurled at him one after another about his appearance. Such was Seiichi's miserable school life. One day, a voice claiming to be a God announced over the public address system to prepare to be transported to another world. The entire school, including Seiichi, were sent to a fantasy world featuring game-like elements such as levels, stats, and skills. However, the God still had preparations to complete for the transfer, and would send them over as soon as the hero summoning ritual was ready. The classes all formed groups to wait for the transfer, but Seiichi alone was excluded, and as such was summoned to a different area. After being transported, the first thing Seiichi ate was the "Fruit of Evolution," which would come to greatly change his life... This story follows Seiichi from being bullied by his classmates, neglected as a companion, to his hard work, positive attitude, and surviving in this new world. As a result, he becomes one of the champions before he knows it.

The Ossan Newbie Adventurer, Trained to Death by the Most Powerful Party, Became Invincible

It is common knowledge that it is best to become an adventurer when you are as young as possible because the magical power that is the basis of an adventurer's strength will hardly grow if you don't train it while you are young. But this man, Rick Gladiator, who became an adventurer when he was over thirty years old, had the combat power of an S-rank adventurer, the highest rank in the world. In fact, Rick has lived an unimaginable life with the members of the legendary Orihalcon Fist, a party of the continent's strongest adventurers. From dragons to vampires, Rick's fighting prowess, trained by his literal "monster" mentors, allows him to defeat elite adventurers one after another who try to underestimate him.

Management of a Novice Alchemist

Shoot for the stars! I'm going to be the country's number one alchemist! When young girl Sarasa graduated from the Royal Alchemist Academy, her teacher gifted her a house for her to set up shop. Aiming to become a masterclass alchemist, she gathers materials herself, experiments and operates a business. In her very own atelier, Sarasa indulges in a slow and relaxed alchemist life!

Shironeko Project ZERO CHRONICLE

In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle's ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven "Great Runes," following Kyle's words before he disappeared.

Shokei Shoujo no Virgin Road

The Lost Ones are wanderers who come here from a distant world known as "Japan." No one knows how or why they leave their homes. The only thing that is certain is that they bring disaster and calamity. The duty of exterminating them without remorse falls to Menou, a young Executioner. When she meets Akari, it seems like just another job...until she discovers it's impossible to kill this girl! And when Menou begins to search for a way to defeat this immortality, Akari is more than happy to tag along! So begins a journey that will change Menou forever...

Girls' Last Tour

Civilization is dead, but Chito and Yuuri are still alive. So they hop aboard their beloved Kettenkrad motorbike and aimlessly wander the ruins of the world they once knew. Day after hopeless day, they look for their next meal and fuel for their ride. But as long as the two are together, even an existence as bleak as theirs has a ray or two of sunshine in it, whether they're sucking down their fill of soup or hunting for machine parts to tinker with. For two girls in a world full of nothing, the experiences and feelings the two share give them something to live for...

Project Altair

Tughril Mahmut is a young pasha serving on the Divan of the Türkiye Stratocracy. The clouds of war are gathering over his country due to the threat of an aggressive Empire. With the Divan split between warmongers and the pacifists, Mahmut begins his quest to keep the peace at any cost. As he finds himself deeper and deeper in the politics of the ancient world, new enemies and allies surface. Who will prevail? What will Mahmut do if war proves to be inevitable?

Shoumetsu Toshi

One day, a city suddenly disappears. Takuya, a professional by-the-contract courier and lone wolf, meets Yuki, the only survivor from the city's extinction. The two rely on a message from Yuki's father, who was heard to be missing, and head toward the disappeared city, Lost. However, unexpected obstacles strike before the pair, with the reality especially shocking for Yuki. Before them are the feelings of those left behind, a mysterious group manipulating in the shadows, and unveiling the hidden conspiracy. Takuya and Yuki, who both were initially strangers, would deepen their bond during the journey and unravel the mystery of the Lost city.

My Instant Death Ability is So Overpowered, No One in This Other World Stands a Chance Against Me!

Awaking to absolute chaos and carnage while on a school trip, Yogiri Takatou discovers that everyone in his class has been transported to another world! He had somehow managed to sleep through the entire ordeal himself, missing out on the Gift—powers bestowed upon the others by a mysterious Sage who appeared to transport them. Even worse, he and another classmate were ruthlessly abandoned by their friends, left as bait to distract a nearby dragon. Although not terribly bothered by the thought of dying, he reluctantly decides to protect his lone companion. After all, a lowly Level 1000 monster doesn't stand a chance against his secret power to invoke Instant Death with a single thought! If he can stay awake long enough to bother using it, that is...

Somali and the Forest Spirit

The world is ruled by spirits, goblins, and all manner of strange creatures. Human beings are persecuted, to the very point of extinction. One day, a golem and a lone human girl meet. This is a record of the pair, one a member of a ruined race, the other a watchman of the forest. It tells of their travels together and of the bond between father and daughter.

Between the Sky and Sea

Set in Onomichi City, six girls dream of becoming Space Fishermen. They aim to capture god-eating monsters that leave fish vulnerable, as well as enemies which they encounter.

Are You Lost?

Because of a plane crash ... starting today, we're spending the springtime of our lives on a desert island!! There's nothing here, so we have to make everything!! And eat everything!! (Ugh!) Check out our high-school-girl survival story of courage and knowledge. We're actually doing pretty well! We learn how to eat cicadas, how to build traps, a simple allergy test, how to eat hermit crabs, etc.

Frieren: Beyond Journey's End

The demon king has been defeated, and the victorious hero party returns home before disbanding. The four—mage Frieren, hero Himmel, priest Heiter, and warrior Eisen—reminisce about their decade-long journey as the moment to bid each other farewell arrives. But the passing of time is different for elves, thus Frieren witnesses her companions slowly pass away one by one. Before his death, Heiter manages to foist a young human apprentice called Fern onto Frieren. Driven by the elf's passion for collecting a myriad of magic spells, the pair embarks on a seemingly aimless journey, revisiting the places that the heroes of yore had visited. Along their travels, Frieren slowly confronts her regrets of missed opportunities to form deeper bonds with her now-deceased comrades.

Spriggan (ONA)

Deep in the Ararat Mountains of Turkey, a secret organization known as ARCAM has found what is believed to be Noah's Ark. However, the U.S. Machine Corps., a rogue organization of the Pentagon, wants to take over the Ark as a means of global supremacy. Only a special ARCAM operative known as a Spriggan stands in their way. Japanese Spriggan Yu Ominae teams up with French Spriggan Jean-Jacques Mondo to combat members of the U.S. Machine Corps. led by Col. MacDougall—a genetically-enhanced boy with deadly psionic powers. However, they must act fast and stop MacDougall before he uses the Ark for his own agenda.

Star Wars: Visions

Presenting all-new, creative takes on the galaxy far, far away, Star Wars: Visions will be a series of animated short films celebrating Star Wars through the lens of the world's best anime creators. The anthology collection will bring nine fantastic visions from several of the leading Japanese anime studios, offering a fresh and diverse cultural perspective to Star Wars.

The World Ends with You The Animation

Neku Sakuraba, a 15-year-old boy with a hobby for music and graffiti, wakes up in what seems to be the Shibuya shopping district of Tokyo, Japan. With no idea why he's there, he opens his hand to realize he is holding a strange black pin. After flipping it with his hand, the thoughts of the people surrounding him begins to flow into his head at once. Surprised, Neku discovers he is able to read the minds of others and assumes it has something to do with the black pin he is holding. A cell phone starts to ring in his pocket, and he can't tell whether it is his or not. A text message appears: "Reach 104. You have 60 minutes. Fail, and face erasure. -The Reapers." After discovering he can't delete the message, a timer of 60 minutes imprints onto his right hand. Neku is in Shibuya to play the "Reapers' Game," which spans a total of seven days. All Players of the Reapers' Game have a black pin with a skull embedded on it.

Sugar Apple Fairy Tale

After her mother passes away, Ann decides to become a Silver Sugar Master like her mother—a highly regarded occupation in the country of Highland, where very few masters of the craft exist. Ann leaves for the town of Lewiston, where the royal family holds a sugar sculpture festival. To become a Silver Sugar Master, she has to win the top spot and receive a royal medal. In this world, humans treat fairies as slaves and take one of their wings to control them. Ann reluctantly buys a fairy named Shall to be a bodyguard on her way to Lewiston. Ann is torn between setting Shall free, but needing a bodyguard on the dangerous roads to the festival.

Suzume

On her way to school one day, Suzume Iwato stumbles upon Souta Munakata, a young man searching for abandoned areas. The high school girl directs Souta to a nearby ruin, but out of pure curiosity, she herself decides to head to the same destination. Once there, Suzume discovers an isolated door with a dreamlike universe lying beyond it—a place that she can see and feel, but not enter. A strange stone rests on the ground nearby, but it turns into a cat-like creature and scurries away when Suzume lifts it. Suddenly afraid, she heads back toward her school, not realizing that her act of leaving the door open will have consequences. With the "keystone" released, the evil within the other universe can now freely escape and wreak havoc throughout Japan. Intending to correct her dangerous mistake, Suzume joins Souta—whose true goal is to prevent evil from festering—in finding and locking all open doors before the country is destroyed.

Suzume

On her way to school one day, Suzume Iwato stumbles upon Souta Munakata, a young man searching for abandoned areas. The high school girl directs Souta to a nearby ruin, but out of pure curiosity, she herself decides to head to the same destination. Once there, Suzume discovers an isolated door with a dreamlike universe lying beyond it—a place that she can see and feel, but not enter. A strange stone rests on the ground nearby, but it turns into a cat-like creature and scurries away when Suzume lifts it. Suddenly afraid, she heads back toward her school, not realizing that her act of leaving the door open will have consequences. With the "keystone" released, the evil within the other universe can now freely escape and wreak havoc throughout Japan. Intending to correct her dangerous mistake, Suzume joins Souta—whose true goal is to prevent evil from festering—in finding and locking all open doors before the country is destroyed.

Sword Art Online

Ever since the release of the innovative NerveGear, gamers from all around the globe have been given the opportunity to experience a completely immersive virtual reality. Sword Art Online (SAO), one of the most recent games on the console, offers a gateway into the wondrous world of Aincrad, a vivid, medieval landscape where users can do anything within the limits of imagination. With the release of this worldwide sensation, gaming has never felt more lifelike. However, the idyllic fantasy rapidly becomes a brutal nightmare when SAO's creator traps thousands of players inside the game. The "log-out" function has been removed, with the only method of escape involving beating all of Aincrad's one hundred increasingly difficult levels. Adding to the struggle, any in-game death becomes permanent, ending the player's life in the real world. While Kazuto "Kirito" Kirigaya was fortunate enough to be a beta-tester for the game, he quickly finds that despite his advantages, he cannot overcome SAO's challenges alone. Teaming up with Asuna Yuuki and other talented players, Kirito makes an effort to face the seemingly insurmountable trials head-on. But with difficult bosses and threatening dark cults impeding his progress, Kirito finds that such tasks are much easier said than done.

Sword Art Online: Alicization

"Where...am I...?" Before he knows it, Kirito has made a full-dive into an epic, fantasy-like virtual world. With only a murky recollection of what happened right before he logged in, he starts to wander around, searching for clues. He comes upon an enormous, pitch dark tree (the Gigas Cedar), where he encounters a boy. "My name is Eugeo. Nice to meet you, Kirito." Although he is supposedly a resident of the virtual world – an NPC – the boy shows the same array of emotions as any human being. As Kirito bonds with Eugeo, he continues to search for a way to log out of this world. Meanwhile, he remembers a certain memory deep down within him. He remembers racing through the mountains with Eugeo as a child... A memory that he should not have in the first place. And in this memory, he sees someone other than Eugeo, a young blond girl. Her name is Alice. And it is a name that must never be forgotten...