Satoshi and Pikachu have arrived in Miare City of the illustrious Kalos region to capture more Pokemon and continue their journey towards becoming the very best. Meanwhile, a genius inventor named Citron and his little sister Eureka wander the city when they run into Satoshi who quickly challenges them to a battle. However, they are soon caught up in a dangerous incident when Team Rocket, following Satoshi into Kalos, cause a Gaburias to rampage through the city.
Far away in the quiet Asame Town, a young girl named Serena slogs through daily Sihorn riding practice at the behest of her mother, a professional Sihorn racer. After practice, she sees the events unfolding in Miare City on television where she recognizes a boy from her childhood. Having left a significant impact on her life, the sight of him stirs in her a desire to meet him again; and so, Serena sets off to Miare City, determined to find the boy from her past.
Pokemon XY follows the group as they travel throughout Kalos in pursuit of their ambitions—Satoshi challenging Pokemon gyms, Citron learning from Satoshi, and Serena searching for what exactly her dream is. Along the way, they meet new friends, face new rivals, and continue to thwart Team Rocket's schemes, all the while discovering a little about the mysteries of mega evolution.
The journey of Satoshi and his friends through the Kalos region continues! After Satoshi obtains his seventh gym badge, the group is moving toward the next town when Eureka discovers a mysterious Pokemon resting in her pochette. Soon given the name Puni-chan, it is one that even Satoshi and Serena's new Pokemon Zukan cannot identify. However, it quickly becomes apparent that Puni-chan is the target of a mysterious group clad in bright red suits known as Team Flare, aiming to capture the new Pokemon to further their agenda. But when Satoshi and the gang realize that the enigmatic organization has no intention of treating Puni-chan with any decency, they take a stand in opposition to Team Flare's plans, daring to fight back.
With Gojika's predictions looming above them, Satoshi aims for his final gym badge while Serena contests for her last Princess Key in order to be able to compete at the TriPokalon Master Class. But as Team Flare begins to move in search of the mysterious Z, the stories of Pokemon XY and Pokemon XY: Mega Evolution cross paths as Satoshi and his friends, along with Team Rocket, get caught up in a scheme that could put Kalos in great danger.
Galar is a region where Pokemon battles have developed into a cultural sensation. Over the span of seven episodes, Pokemon: Twilight Wings will show in detail the dreams of Galar's residents, the realities they face, the challenges they must overcome and the conflicts they must resolve. In addition to these new stories, fans can expect to see a variety of Pokemon originally discovered in the Galar region appearing in the capsule series.
Ash and Pikachu embark on a new journey to Fula City where the yearly Wind Festival takes place. There they meet new trainers and friends in order to later help save the city along with the mythical pokemon Zeraora.
Two high school girls, the short and exceptionally quick to anger Popuko, and the tall and much more calm Pipimi, do insane things and swear like sailors in this absurdist comedy filled with references and meta humor.
Sixteen years after its destruction by a meteor, Graviton City has been rebuilt into a futuristic metropolis. However, this is of little concern to superpowered high school student Eiko Magami, who only cares about her best friend Shiiko Kotobuki and arriving at school on time. Unfortunately, the incredibly intelligent Biko Daitokuji intends to befriend Shiiko, taking Eiko's place as the Shiiko's best friend using any means she can.
Biko decides that, to accomplish this, she must defeat Eiko in combat. In order to overcome her super strength and speed, Biko creates a mecha and challenges Eiko in front of their school gate. As the two commence their battle, an extremely large spaceship hovers over Earth, searching for something left behind.
This is the story of Puniru the slime and Kotarou, a middle school student, until they cease being friends...
Kotarou Kawaii is a second-year middle school boy. When he was in elementary school, a slime he created came to life, and for the past seven years, he has been spending time with the slime named Puniru as his "friend." However, there is one problem for Kotarou...
Over the seven years, both have grown significantly, and Puniru has transformed into an incredibly beautiful girl!
Besides her beautiful appearance, Puniru freely transforms into various cute forms as a slime, causing Kotarou to be both excited and bewildered by her carefree behavior every time.
Will Puniru and Kotarou be able to continue spending time together as "friends" despite these challenging days ahead?
Meet Tamako, who's found her way into an interview at a ramen shop run solely by cats. When the feline manager asks if she likes cats, Tamako admits that she's actually more of a dog person...only to be hired on the spot! But her job description isn't quite what she expects — rather than serving ramen, she's now a dedicated cat caretaker...?!
Koizumi is a mysterious and attractive high school student. But what most people don't know about her is that she's a ramen master who is always on the lookout for great ramen restaurants. Everyday, she goes hunting for real-life places serving the best ramen dishes and delightfully eats the delicious noodles. The way Koizumi downs a giant bowl of ramen–more adeptly than any large man–will amaze and delight you!
Ranma Saotome is a top-class martial artist and prodigy at the Saotome "Anything-Goes" school of martial arts. While training in China, he and his father meet a terrible fate when they accidentally fall into a cursed spring. Now, Ranma is cursed to turn into a girl when splashed with cold water, and only hot water can turn him back into a boy.
Things are only complicated further when Ranma discovers that his father has arranged for him to marry one of Soun Tendo's three daughters in order to secure the future of the Tendo dojo. Though Soun learns of Ranma's predicament, he is still determined to go ahead with the engagement, and chooses his youngest daughter Akane, who happens to be a skilled martial artist herself and is notorious for hating men.
Ranma ½ follows the hilarious adventures of Ranma and Akane as they encounter various opponents, meet new love interests, and find different ways to make each other angry, all while their engagement hangs over their head.
Soun Tendou runs the Tendou Martial Arts School accompanied by his three daughters: Akane, Nabiki, and Kasumi. One day, the sisters' lives are turned upside down when their father announces that he has promised one of them to be married to a fellow martial artist's son in hopes of carrying on the family legacy. In addition to their mixed reactions, when the fiancé arrives, the last thing the Tendou family expects is Ranma Saotome and his father, Genma.
Ranma has been training in China with his father until an unfortunate accident changed them both. Now, when water touches them, Ranma turns into a girl and Genma into a giant panda. Ranma ½ follows Ranma as he attempts to get along with his newly betrothed, the youngest of the Tendou sisters, Akane. As the two begin to attend the same school, they deal with fellow friends and rivals, all of whom have something to say about their engagement.
Ranma Saotome continues his search for a way to become a normal teenage boy again. He gets into many hilarious situations involving the many girls in his life. One of the biggest challenges is overcoming the proposals from others who have found a suitable bride for Ranma. But he has his own worries and must muster up the best of his wits and martial arts to keep his sanity. It's not easy being desired by so many women (and men) and not breaking hearts of a few along the way. He just might be able to find it in his heart to confess to Akane or simply find another excuse that he can't marry such a tomboy girl.
Alicia is the eldest daughter of the noble Williams family—a bloodline that excels in dark magic. Her jet-black hair and golden eyes command a powerful presence, but her most unique features are, without a doubt, her sharp tongue and malevolent nature. By all means, she is a villainess, but also a fictional character from an otome game!
As an ardent admirer of Alicia, a young, unnamed woman wishes to be her. Fortunately, a sleepy truck driver grants her wish in a bizarre twist of events—killing and consequently reincarnating her as a seven-year-old Alicia inside the game. With sufficient knowledge of how the game plays out, "Alicia" is confident that she will go down as the greatest villainess in history as long as she endeavors to work hard. However, she soon begins to realize that escaping Alicia's fate is not so simple as it seemed.
Asahi Kashiwagi lives the typical life of an average high school student—until the day a TV fortune teller's predictions come true one after another, culminating in a series of risqué encounters! Destiny seemingly draws five beautiful girls into Asahi's path, and soon he finds himself fielding not one, not two, but five love confessions. Asahi will need to follow his heart to find the perfect love for him, or else his love fortunes may end in one epic flail and flop.
Yukimura Shinya and Himuro Ayame are two scientists that want to find out if love can be solved by a scientific theory. These two scientists also have feelings for each other and want to be able to solve their feelings through similar theoretical facts. With this perfect opportunity, these scientists will attempt to solve the theory of the love they express for each other.
Rinshi!! Ekoda-chan is a fun and dark a 4-koma manga about the real (?) life of the author, a single woman in Tokyo who drifts through relationships and works at various hostess clubs and the like. Lots of commentary on "birds of prey" (moukin), girls who use their cuteness and affect stupidity in order to try to score men (against whom the author is constantly fighting).
Tousuke Rokudou is a first-year attending Aomori High, a school full of delinquents. He is often bullied by his classmates due to his incompatibility with their behavior, the only exceptions being his two good friends who are also social outcasts. Frustrated at the way they are treated, the three wish they could stand up and claim the fun, peaceful school life of their dreams.
However, Tousuke's life takes a drastic turn when he receives a package from his late grandfather containing their family heirloom, a scroll said to possess the power to save him from impending danger. Upon holding the scroll, a sudden glow emanates, leaving a strange mark on Tousuke's forehead.
Thinking that he's received the means to free himself and his friends from their daily treatment, Tousuke is shocked to find out that its effects are far different than what he had imagined. Although his bullying continues, he realizes that the mark from the scroll acts as a charm, capturing the hearts of delinquent girls—in particular, Ranna Himawari, the strongest of them all.
When gamer Anzu gets transported to a world of hot guys, it’s like she’s in a dream…someone else’s dream!
High schooler Anzu Hoshino has a great life. Every day she plays video games, pigs out on snacks, and pets her beloved cat. But this blissful existence is turned into a confusing mess when a magical creature transports her to an altered reality bereft of her favorite things. Now she’s stuck with hot guys instead! How can she possibly survive in such an awful world?!
Anzu must play along in this altered reality before she can return to her normal life, so she begrudgingly makes friends with Tsukasa Kazuki. He unfortunately happens to be one of the hottest and most popular guys at school, and what’s worse, she realizes that he might not even be that bad of a person!
The story begins 15 years after the demon king was defeated and the world has become peaceful. Kotone, who graduated from school and became a magician, inquired about the kingdom-affiliated RPG Real Estate in order to find a new home. In reality, RPG Real Estate was Kotone's place of employment, and together with Fa, a demi-human, the priest Rufuria, and the soldier Rakira, they help support the searches of new homes for the customers with various circumstances.
In the final years of the Bakumatsu era lived a legendary assassin known as Hitokiri Battousai. Feared as a merciless killer, he was unmatched throughout the country, but mysteriously disappeared at the peak of the Japanese Revolution. It has been ten peaceful years since then, but the very mention of Battousai still strikes terror into the hearts of war veterans.
Unbeknownst to them, Battousai has abandoned his bloodstained lifestyle in an effort to repent for his sins, now living as Kenshin Himura, a wandering swordsman with a cheerful attitude and a strong will. Vowing never to kill again, Kenshin dedicates himself to protecting the weak. One day, he stumbles across Kaoru Kamiya at her kendo dojo, which is being threatened by an impostor claiming to be Battousai. After receiving help from Kenshin, Kaoru allows him to stay at the dojo, and so the former assassin temporarily ceases his travels.
Rurouni Kenshin: Meiji Kenkaku Romantan tells the story of Kenshin as he strives to save those in need of saving. However, as enemies from both past and present begin to emerge, will the reformed killer be able to uphold his new ideals?
The story is about a teenage boy who happens to be a shogi master. One day, a nine-year-old girl turns up at his house, requesting to be taken as his disciple. From there, all kinds of wacky hijinks ensue.
Nobody asked to be a cat!
After dying in a fight against the forces of evil, a knight is shocked to discover that instead of being reborn as a hero of humanity, he starts his new life as a behemoth-one of the most powerful monsters in the world! The only problem is that a baby behemoth looks an awful lot like...an adorable house cat?! Things grow even more confusing when a beautiful elf adventurer rescues him from the brink of death rather than finishing him off. This house-cat-slash-knight's baffling journey is just getting started...
Tomoya Aki, an otaku, has been obsessed with collecting anime and light novels for years, attaching himself to various series with captivating stories and characters. Now, he wants to have a chance of providing the same experience for others by creating his own game, but unfortunately, Tomoya cannot do this task by himself.He successfully recruits childhood friend Eriri Spencer Sawamura to illustrate and literary elitist Utaha Kasumigaoka to write the script for his visual novel, while he directs. Super-group now in hand, Tomoya only needs an inspiration to base his project on, and luckily meets the beautiful, docile Megumi Katou, who he then models his main character after.Using what knowledge he has, Tomoya creates a new doujin circle with hopes to touch the hearts of those who play their game. What he does not realize, is that to invoke these emotions, the creators have had to experience the same feelings in their own lives.
After blessing software announced their first work, Eriri and Utaha leave the group to join popular creator Akane Kosaka in developing a major game called Fields Chronicle.
Meanwhile, Tomoya and Megumi join hands with their new members and various other parties to produce their new game.
What will become of Eriri and Utaha’s major work? Will the relationship between Tomoya and Megumi change? And what will be the ultimate fate of blessing software’s new game?
The beautiful maid Lilith has recently been hired to care for the whims of her employer's son, Yuuri. However, Yuuri's overzealous skepticism of her every action keeps him on edge as he suspects devious mischief being plotted behind his back. Despite his paranoia, Lilith grows fond of Yuuri and often teases him as a way to further their bonding.
Saikin Yatotta Maid ga Ayashii revolves around the relationship between the cautious Yuuri and his wonderfully charming maid in this day-to-day oddball romantic comedy.
At last, the Sanzou Party has arrived in India. In this foreign land, where the anomaly's influence runs rampant, their battles only heighten in their violence. And also awaiting them is their tragic fate from 500 years ago— What will they find at the end of their long and treacherous journey?
Once, the land of Togenkyo was a peaceful land, where humans and yokai lived together. Then, however, men appeared who tried to revive Gyumaoh, the Great Yokai who was slain by the war god Nataku Taishi and buried in Houtou Castle 500 years ago, by using a forbidden combination of chemistry and magic
The negative energy waves this created spread across Togenkyo, causing the yokai to go insane and attack humanity. To save the land, Kanzeon bosatsu orders Son Goku, Genjyo Sazno, Sha Gojyo, and Cho Hakkai to go west. The four set out on a journey to stop the experiment to revive Gyumaoh.
On the way, they meet Hazel Grouse, who employs strange magic that uses yokai souls to revive the dead, and his follower Gato. The two of them join the party. And Ukoku Sanzo, a man they have a long history with, approaches in the shadows...
Unforgettable characters, intense personal drama, and awesome action in a story about the bonds between four men!
Tarou Sakamoto was considered the greatest hitman of all time. Feared by many, he stood at the top of the underground world until he met and fell in love with a woman. As a result, Sakamoto abandoned his life of crime and now works as a convenience store clerk.
Leaving his shady past behind proves more difficult than Sakamoto initially imagined. Many of his former rivals and partners do not believe that he has truly left the business and show up in hopes of taking him out. Barred from killing, Sakamoto must find creative ways to subdue his enemies and prevent them from bringing harm to his family, his store, and the small town he resides in.