It is two hundred years after the beginning of the Space Era, when human civilization on Earth began expanding into space. However, by the start of the 21st century, two meteors struck the planet, sending humanity into chaos. By the year 179 of the Space Era, secret technology, dubbed Extra-Over Technology, or EOT, was discovered by the Earth Federal Government within a third meteor that hit Earth in the Marquesas Islands of the South Pacific. Dr. Bian Zoldark, head of the EOTI Institute (Extra-Over Technological Investigative Institute), had evidence the creators of the EOT were heading to Earth, in order to reclaim it...or worse, invade the planet. In order to defend humanity from extraterrestrial threats, the government begins to research and develop humanoid mecha called Personal Troopers.
On her way to school one day, Suzume Iwato stumbles upon Souta Munakata, a young man searching for abandoned areas. The high school girl directs Souta to a nearby ruin, but out of pure curiosity, she herself decides to head to the same destination.
Once there, Suzume discovers an isolated door with a dreamlike universe lying beyond it—a place that she can see and feel, but not enter. A strange stone rests on the ground nearby, but it turns into a cat-like creature and scurries away when Suzume lifts it. Suddenly afraid, she heads back toward her school, not realizing that her act of leaving the door open will have consequences.
With the "keystone" released, the evil within the other universe can now freely escape and wreak havoc throughout Japan. Intending to correct her dangerous mistake, Suzume joins Souta—whose true goal is to prevent evil from festering—in finding and locking all open doors before the country is destroyed.
On her way to school one day, Suzume Iwato stumbles upon Souta Munakata, a young man searching for abandoned areas. The high school girl directs Souta to a nearby ruin, but out of pure curiosity, she herself decides to head to the same destination.
Once there, Suzume discovers an isolated door with a dreamlike universe lying beyond it—a place that she can see and feel, but not enter. A strange stone rests on the ground nearby, but it turns into a cat-like creature and scurries away when Suzume lifts it. Suddenly afraid, she heads back toward her school, not realizing that her act of leaving the door open will have consequences.
With the "keystone" released, the evil within the other universe can now freely escape and wreak havoc throughout Japan. Intending to correct her dangerous mistake, Suzume joins Souta—whose true goal is to prevent evil from festering—in finding and locking all open doors before the country is destroyed.
In the world of guns and steel that is Gun Gale Online, LLENN has been a devoted, female solo player. She is obsessed with two things: donning herself entirely in pink and honing her skills with consistent game play. She soon discovers her love for hunting other players (a.k.a. PK), soon to be known as the “Pink Devil.” Meanwhile, LLENN meets a beautiful yet mysterious player, Pitohui, and the two click right away. Doing as she is told by Pitohui, she enters the Squad Jam group battle.
Ever since the release of the innovative NerveGear, gamers from all around the globe have been given the opportunity to experience a completely immersive virtual reality. Sword Art Online (SAO), one of the most recent games on the console, offers a gateway into the wondrous world of Aincrad, a vivid, medieval landscape where users can do anything within the limits of imagination. With the release of this worldwide sensation, gaming has never felt more lifelike.
However, the idyllic fantasy rapidly becomes a brutal nightmare when SAO's creator traps thousands of players inside the game. The "log-out" function has been removed, with the only method of escape involving beating all of Aincrad's one hundred increasingly difficult levels. Adding to the struggle, any in-game death becomes permanent, ending the player's life in the real world.
While Kazuto "Kirito" Kirigaya was fortunate enough to be a beta-tester for the game, he quickly finds that despite his advantages, he cannot overcome SAO's challenges alone. Teaming up with Asuna Yuuki and other talented players, Kirito makes an effort to face the seemingly insurmountable trials head-on. But with difficult bosses and threatening dark cults impeding his progress, Kirito finds that such tasks are much easier said than done.
"Where...am I...?" Before he knows it, Kirito has made a full-dive into an epic, fantasy-like virtual world. With only a murky recollection of what happened right before he logged in, he starts to wander around, searching for clues.
He comes upon an enormous, pitch dark tree (the Gigas Cedar), where he encounters a boy. "My name is Eugeo. Nice to meet you, Kirito." Although he is supposedly a resident of the virtual world – an NPC – the boy shows the same array of emotions as any human being.
As Kirito bonds with Eugeo, he continues to search for a way to log out of this world. Meanwhile, he remembers a certain memory deep down within him. He remembers racing through the mountains with Eugeo as a child... A memory that he should not have in the first place.
And in this memory, he sees someone other than Eugeo, a young blond girl. Her name is Alice. And it is a name that must never be forgotten...
Excelling socially and academically, Asuna Yuuki is on track to ace her high school entrance exams. Her friend and classmate, Misumi "Mito" Tozawa, advises her to take a short break from studying and join her on the launch day of Sword Art Online (SAO)—the highly anticipated online virtual reality multiplayer game. Asuna accepts her offer and soon meets her in the game.
In a cruel twist of fate, Asuna, Mito, and every other player logged into SAO find themselves trapped in the game permanently. The only way out is to clear all one hundred floors of the game, and to make matters worse, dying inside the game will kill the player in real life. With SAO now turned into a nightmare death trap, Asuna and other gamers—such as the lone swordsman Kazuto "Kirito" Kirigaya—must adapt and survive, all whilst attempting to beat the unforgiving competition to the top.
After vanquishing another boss and stepping through the gates of the fifth floor, the misfit duo Kazuto "Kirito" Kirigaya and Asuna Yuuki are greeted with a beautiful landscape of crumbling ruins and catacombs steeped in mystery. This idyllic adventure is short-lived, however. Tensions between the Dragon’s Knights Brigade and the Aincrad Liberation Squad—the two leading guilds focused on clearing Sword Art Online—continue to rise and threaten the fragile stability of the frontline raiding group.
Kirito and Asuna are forced to act quickly, making a desperate gamble and gathering a small number of allies for a dangerous mission. As a result, Asuna and Misumi "Mito" Tozawa must come to terms with their relationship after the near-tragedy that forced them apart on the first floor.
The year is 2222. It has been years since Tears of the New Moon, a mysterious rain, poured and wiped out almost the entire human race. The poisonous rain gave birth to deformed creatures devouring humans, and humanity fled from the danger. As means for survival, the humans then build an underground haven; Amasia. In this newly built dystopian city, in a pursuit of maintaining their existence, they run into an Artificial Intelligence named Magus. Not knowing how things will work between them, the story of how Humans and AI coinciding and trying to find their truths begin.
Lloyd is a novice adventurer whose dream is to discover "true strength" in the capital he's always admired, despite growing up with neighbors who always considered him weak. The story starts with him departing from his hometown, which just so happens to be located right next to...one of the most dangerous dungeons in the world?! Lloyd may think of himself as powerless, but when he goes to the city that serves as the starter town for adventurers, the difference between him and everyone else couldn't be starker!
Spoiled harvest goddess Sakuna finds herself banished from her opulent celestial home to an island overrun with demons. In the untamed wilderness, she must rediscover her birthright as the daughter of a warrior god and harvest goddess by weathering the elements, fighting monsters, and cultivating rice, the source of her power. By her side in this forbidding place is her guardian Tama and a group of outcast humans. Together, these unlikely companions must join hands to tame both the soil and the demons of Hinoe Island.
On a fateful summer night in 2006, Mutta Nanba and his younger brother Hibito witness what they believe to be a UFO flying toward the Moon. This impressing and unusual phenomenon leads both siblings vowing to become astronauts, with Hibito aiming for the Moon and Mutta, convinced that the eldest brother has to be one step ahead, for Mars.
Now an adult, life hasn't turned out how Mutta had pictured it: he is diligently working in an automotive company, whereas Hibito is on his way to be the very first Japanese man to step on the Moon. However, after losing his job, Mutta is presented with an unexpected opportunity to catch up to his younger brother when the Japanese Aerospace Exploration Agency, commonly known as JAXA, accepts his application to participate in the next astronaut selection. Despite self-doubts about his prospects, Mutta is unwilling to waste this chance of a lifetime, and thus embarks on an ambitious journey to fulfill the promise made 19 years ago.
This is the story of the fun-filled "daily life" of girls who strive to be true ladies, while being educated and trained in magic, and learning proper manners at the dorm-based magical academy city of Ashram.
After Dai Star stage performers exploded in worldwide popularity in the 20th century, 16-year-old Kokona Ōtori follows her dream of becoming a World Dai Star by auditioning for the Sirius theatrical troupe
After college, Rikuo Uozumi, a boy without much ambition in life, takes on a job at a convenience store. The days pass by uneventfully for Rikuo until he meets his former girlfriend and classmate, but especially thanks to the unusual Haru Nonaka, and her pet raven...
One day, Lloyd, a white mage, is banished from the hero's party. Lloyd, who has lost his job, happens to accompany an S-rank party on a quest by chance. At that time, no one knew that the hero's party would collapse and Lloyd would gain fame... yet. This is the story of an extraordinary support magic user who thinks he is normal and becomes an adventurer, while he is unaware of how he eventually becomes peerless.